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Sky9 (Tin Gau) Game Rules

 

 

Author's Comment

 

Tiles Profile / History

 

Game Rules

 

Score Rules

 

About the Game / Author

 

Other Links

 

 

 

 

 

 

 

 

1.     Author's Comment

 

General comment

 

This is not an easy game because there is no simple logic for one to memorize the tiles.  Besides, it seems there are too many special rules.  Therefore, there are help function built in the game to remind you what the tiles are and there is a comprehensive review and score calculation available after the completion of each sub-game (tap the statistics button).  At the beginning stage, I would suggest you simply remember the fundamental rule and try the game.  You will enjoy it and pick up the special rules after other CPU participants play the tricks.

 

What is the drive for learning this game?

 

This is Chinese culture; the ¡§Descendant of Dragon¡¨ or those who are interested in Chinese culture should not miss it.  This is not just a simple game but it requires you to use your wisdom to plan and predict what others are doing.  You will enjoy it if you find yourself can predict the trend and use the tiles with lower ranking to win the game.  Besides, the unit scores are increased with the number of continuous game won.  It is quite exciting.  You can get more fun if you know how to speculate and caught other players.  Moreover, each sub-game is quick and you don't need to wait for long before you have chance to play another set of tiles.

 

Registered versions can also change the name of opponents to your friends and family members.  Your parents will find it enjoyable and bring back their memory.

 

Comparison with Bridge

 

a)       Similarity

¡P         must follow the suit and combination of tiles

¡P         must surrender the same number of tiles if your have got no tile to play

¡P         there is a benchmark requirement, i.e. at least you have to win 4 units

b)       Difference

¡P         there is 2 suits only but the leader can play up to 4 valid combination of tiles at a time

¡P         there is a requirement for you to participate at the last round.  If one has surrender 7 tiles, the last tile has to be surrendered automatically whatever how large it is

¡P         wining more tiles does not mean you will be the final winner; the final tile is the gist.

¡P         there is special tiles combination called Royal

¡P         there is a rule for people to speculate and allow them to be caught by its counterpart

¡P         the 32 tiles are not symmetric {22 are civilian tiles and 10 are military tiles ("6" and "3" are odd tiles)}

 

Common Misunderstanding

 

¡P         Sky9 is not a simple-minded game for gambler

¡P         "CC7" cannot be beaten by "B88" even though "B88" has a higher ranking.  It is because they have different combination of suits.  "CC7" can only be beaten by "BB8" or "AA9".

¡P         ¡§A¡¨ and ¡§9¡¨; ¡§B¡¨ and ¡§8¡¨; ¡§C¡¨ and ¡§7¡¨; ¡§D¡¨ and ¡§5¡¨.  There are four groups.  The members of each group cannot be interchanged.

¡P         There is "A9", "B8" and "C7" but there is no "D6".  "D" is accompanied with "5"; "6" and ¡§3¡¨ are odd tiles.

 

 

 

2.     Tile Profile / History

 

       

 

Civilian Tile                             Military Tile

 

 

4-tile combination

 

 

               

 

Royal                                       Pair

 

 

 

For those players who do not understand Chinese language:

 

Since it is difficult to translate the exact meaning of the ¡§Civilian tiles¡¨, I simply name it by alphabetical order (from ¡¥A¡¦ to ¡¥K¡¦) in the game.

 

With the help from friends over the world and the reference as listed below, I would like to give you some idea about the story behind.

 

In ancient China, the officers who help the Emperor are generally classified into two categories, ¡§Secretariats¡¨ and ¡§Military officers¡¨.

 

For ¡§Secretariats¡¨, they take care of the operations of the empire and help the emperor to manage the civilians, etc.  Therefore, these tiles are more or less related to the nature and daily life.

 

These tiles exist since 1120 AD and some of these are gradually evolve with another names but its appearance remains unchanged.  The civilian tiles¡¦ meanings (each kind has 2 identical tiles) are as follows:

 

¡¥A¡¦ ¡V Sky/ Heaven  (two pieces containing 24 dots, figures of the 24 solar periods in Chinese calendar)

¡¥B¡¦ ¡V Earth (two pieces containing 4 dots, it represents 4 points of the compass - east, west, south, and north)

¡¥C¡¦ ¡V Man (two pieces containing 16 dots, it represents the virtues of humanity, benevolence, propriety, and wisdom, four-fold)

¡¥D¡¦ ¡V Harmony (many people call it "Goose" now because its pronounciation in Mandarin are similar; two pieces containing 8 dots, figures the breath of harmony, which pervades the eight divisions of the year)

¡¥E¡¦ ¡V Plum (each five-dots represents a plum; each tile has two plums)

¡¥F¡¦ ¡V Long-three (also called Long-sleeve Cloth; it is a clone shape)

¡¥G¡¦ ¡V Wooden Chair (the four-dot represents the legs of the chair ¡V what you see if you turn the chair upside-down)

¡¥H¡¦ ¡V Tiger-head (many people call it ¡§Axe¡¨ now because its pronounciation in Madarin are similar) (it is a clone shape)

¡¥I¡¦ ¡V Red-hat-ten (also called the curtain with red painting on the top ¡V a clone shape)

¡¥J¡¦ ¡V Tall-seven

¡¥K¡¦ ¡V Short-six

 

The name of some tiles like ¡§Harmony¡¨, ¡§Long-three¡¨ and ¡§Tiger-head¡¨ are gradually evolved to ¡§Goose¡¨, ¡§Long-sleeve Cloth¡¨ and ¡§Axe¡¨.  Its corresponding pronounciation in Mandarin is quite similar.

 

For ¡¥A¡¦ - ¡¥C¡¦, people in ancient China perceive ¡§Sky¡¨ and ¡§Earth¡¨ are the most important things in their life; ¡§Man¡¨ lives on the earth and under the sky.  These are the three most important entities in Chinese¡¦s philosophy.

For ¡¥D¡¦, ¡§Harmony¡¨ is what human wants.  Later on, its name evolved to ¡§Goose¡¨ in Chinese.

For ¡¥E¡¦ - ¡¥I¡¦, ¡§Plum¡¨, ¡§Long-sleeve Cloth¡¨, ¡§Wooden Chair¡¨, ¡§Axe¡¨ and ¡§Red Hat Curtain¡¨ are the most common entities in people¡¦s daily lives.

For ¡¥J¡¦ ¡V ¡¥K¡¦, the meaning of these two tiles are not detailed in literature.

 

For ¡§Military officers¡¨, army plays an important in the age of emperor.  The number of dots in ¡§Military Tile¡¨ represents their ranking.  The top rank is the 2 tiles with 9 dots and the lowest rank it the single tile with 3 dots.

 

 

 

Some history quoted from the book ¡§Chinese Origin Of Playing Tiles¡¨ by W.H. Wilkinson

 

(quote)

 

It is perfectly clear, indeed, that all that was done or asked for in 1120 was an imperial decision as to which of several forms or interpretations of the game now known as T'ien-kiu ("Heavens and Nines") was to be considered orthodox. The game and the tiles must have been in existence long before. The passage from the Cheng-tza-t'ung runs thus (s.v. pa'i):

 

Also ya p'ai now the instruments of the game. A common legend states that in the second year of the Hsuan-ho, in the Sung dynasty [i.q. 1120 AD], a certain official memorialized the throne, praying that the ya p'ai (ivory tiles) be fixed as a pack of 32, comprising 127 pips [sic, it should be 227, but Chinese printers are careless], in order to accord with the expanse of the stars and constellations. The combination 'heaven' [6/6, 6/6] consisted of two pieces, containing 24 pips, figures of the 24 solar periods; 'earth' [1/1, 1/1] also composed two pieces, but contained 4 pips, the 4 points of the compass - east, west, south, and north; 'man' [4/4, 4/4] two pieces, containing 16 pips, the virtues of humanity, benevolence, propriety, and wisdom, four-fold; 'harmony' [1/3, 1/3] two pieces of 8 pips, figuring the breath of harmony, which pervades the eight divisions of the year. The other combinations had each their names. There were four players having eight tiles apiece for their hand, and the tiles won or lost according as the number of the pips was less or in more the winner being rewarded with counters. In-the time of Kao-tsung [1127-1163] pattern packs were issued by imperial edict. They were known throughout the empire as Ku p'ai, 'bone p'ai;' but it does not follow that this class of games, po-sai, Ko-wu, and the rest originated in the reign of Hsuan-ho.

 

(end quote)

 

Ya Pai (ivory) and Ku Pai (bone) were the names of the Sky9 (Tin Gau (Cantonese) or Tien Gow (Mandarin)) tiles in Sung Dynasty.

 

 

3.     Game Rules

 

3.1)  Basic Rules

 

The objective of the game is to win at the last round and maximize the score.  There are 32 tiles in total, which are classified into two suits, i.e. 11 pairs of civilian tiles (total 22) and 10 military tiles.

 

There are 4 players and everyone get 8 tiles.  Each sub-game has several rounds and each round is led by the winner of last round (namely Banker).

 

For Royal (only leader can play these tiles), no tiles can beat it and one can get 2 unit score from other players whoever the final winner is.

 

 

You can play 1-4 tiles in any of the above combination.

 

To win the game, one must win at the last round and with at least 2 tiles.  In turn, you will be forced to surrender the last tile if you lost 7 tiles out of 8 already.

 

 

3.2)  Who Play First?

 

For the very first game, a player will be randomly chosen to play tiles first.  The one who follow him will be the "assumed leader" / ¡§banker¡¨.   Follower must either surrender the same number; or play the same combination of suits.

 

 

3.3)  Ways to Win the Game

 

Smallest

 

You can double the game score by using the smallest to conclude the game.  Of course, you bear the risk of being caught by its counterpart.  (please refer to section 3.4)

 

Royal

 

For Royal, unit score is multiplied by 2.  No risk.

 

4-tile combination

 

For 4-tile combination, unit score is multiplied by 4.  The risk is similar to the case with the smallest.  (please refer to section 3.4)

 

Full House

 

Full house requires you to win all tiles.  But if you are the leader in the first round, you must not win by using the largest or Royal.

 

If you win the last round using the largest, or the smallest, or Royal or 4-tile combination, it is called Perfect Full House.

 

Unit score for Full House is multiplied by 2 (For perfect one, the multiplier is 8 (if conclude by 4-tile combination), or 4 (otherwise)).

 

 

3.4)  Special Rules ¡V Speculation

 

If one is speculating by using the smallest and 4-tile combination, they risk themselves of being caught.  To speculate to get more scores using the smallest, one must make sure its counterpart is not already played.  Otherwise it is not a valid speculation, i.e. no extra bonus even you win.

 

Once caught by "J" or "6", first catcher will be the winner even though the follower may have a tile with higher ranking of same suit.  Speculating using 4-tile combination, its counter-part is their brothers with higher rank.  For example, ¡§DD55¡¨ can only be caught by ¡§AA99¡¨, ¡§BB88¡¨ or ¡§CC77¡¨.

 

The failed speculator must pay the loss of the other two players to current winner.  Besides, unit score will further be doubled.

 

 

3.5)  Special Rules ¡V Unofficial Game Rules

       These rules are not official but it is common and optional.   Therefore, one must discuss with other players before the game starts.

 

Royal:

 

o        Somebody consider a pair of ¡§KK¡¨ should not be treated as Royal, only ¡§63¡¨ does.

 

o        When it is treated as Royal, some players choose to allow ¡§JJ¡¨ to catch ¡§KK¡¨.  Therefore, ¡§KK¡¨ sometimes called as ¡§Fake Royal¡¨.  In case it is caught by ¡§JJ¡¨ in the last round, the score calculation will be similar to the situation of single ¡§K¡¨ to be caught by single ¡§J¡¨.

 

 

                   Straight-win Tiles:

 

o        Some people allows for a ¡§Straight-win¡¨ when some special combination of tiles on hand at the game start.  The score calculation will be regarded as a Full House depending on the tile combinations.

 

o        For Full House:

¡±         Condition 1: With at least 7 civilian tile; or at least 7 military tile; or

¡±         Condition 2: With all dots in 8 tiles are white with at most 1 red dot; or

o        For Perfect Full House

¡±         Condition 1: With all 8 tiles are civilian tile; or all are military tile; or

¡±         Condition 2: With all dots in 8 tiles are white; or

¡±         Condition 3: With 4 pairs of civilian or military tile (a combination of civilian and military tiles like ¡§A9¡¨, ¡§B8¡¨, ¡§C7¡¨ nor ¡§D5¡¨ are not counted)

 

o        In case the banker and other players get the ¡§Straight-win¡¨ tiles at the same time, the banker will be the winner if he chooses to declare it.  After declaration, those Royal in your tiles cannot be used to claim the special bonuses.  In other words, you have to take risk and play the game in order to get the bonus from Royal.  In the other words, you need to choose between a higher score or sure win situation. 

 

o        For other non-banker players, they will take turn to declare their ¡§Straight-win¡¨ according to the play tile sequence.

 

o        Sometimes people may choose not to declare it.  They will forfeit their chance of sure-win to get a potential higher score.  However, once he forfeits the right, his followers can declare their ¡§Straight-win¡¨ tiles.  In this case, the former one will be the loser and he can never reclaim its again.

 

 

 

 

4.     Score Rules

 

4 is a benchmark.  Assume you lose and got x tiles.  If x is less than 4, you will lose 4-x units.  Conversely, you will get x-4 units from the winner.  If you get none and you will lose 5 units (+1 as penalty).           

 

Your unit scores will be affected by the current status of the banker.  If you or your opponent won n game continuously, your unit scores will be multiplied by n+1.

 

During the game, if you are leader in any round and successfully played Royal.  You can get 2 unit scores from all players regardless who will win the game finally.

 

Besides, play any of the 4-tile combination and win, it will be regarded as 2 Royals and get 4 unit scores from other players.

 

Using Royal, the smallest and 4-tile combination to conclude the game, you can get a higher unit score.  However, unless Royal is played, there is a risk of being caught by its counterpart.

 

Once caught, the speculator must pay the loss of the other two players to winner.  Score will also be multiplied by 2 or 4.

 

 

v      A detailed score calculation explanation is available to the registered users.  Just tap the number on the statistics screen at the end of each game, relevant comment will pop-up.

 

 

 

5.     About

 

 

 

 

6.     Other Links

 

            Tin Kau Game Rules with Hints on how to memorize the tiles by C.P.Lai in the US

 

            Tin Kau History and Rules (in Chinese) by Edgar of Tin Kau Schoolmate Club in Hong Kong.  

 

            The Game of Ma-Jong (and Tin Kau) published in 1924 by Stuart Culin.

 

Chinese games with dice (see Chak Tin Kau) published in 1889 by Stewart Culin.